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key Shot

 

    Rendering

Creating physical prototypes is expensive and time consuming. Plus, you only see one design variation at a time. By creating accurate photorealistic renderings, users can make design decisions on various versions of a model quickly and at less expense. Kubotek offers photorealistic rendering capabilities integrated with KeyCreator through a partnership with Luxion, the leading developer in 3D photorealistic rendering and animation technology.

Luxion's KeyShot (formally marketed under the name Hypershot) is a new generation 3D software renderer that allows anyone to create photorealistic renderings with their models. A KeyShot CDE inside KeyCreator provides quick 3D model export and launch of a KeyShot session. Simple, intuitive interface (UI), High Dynamic Range Image (HDRI) lighting, and accurate preset materials let you create a photorealistic image in minutes, not hours. From design to engineering to marketing, anyone can create stunning images of their KeyCreator models.

 

 

KeyShot includes:

  • Direct data exchange of model from KeyCreator
  • Simple, intuitive interface
  • Scene tree for scene management
  • 15 High Dynamic Range Images (HDRIs) and matching back plates
  • Interactive wysiwyg raytracing
  • Interactive material and environment adjustments with realtime feedback
  • Library for all assets (materials, environments, textures, backplates and renderings) with drag and drop capabilities
  • Lighting and shadow casting from High Dynamic Range Image (HDRI)
  • Global illumination
  • Environment shadow casting
  • Self and inter-object shadow casting
  • Scientifically Accurate Materials
  • Texture and bump mapping
  • Unlimited label placement on any material
  • Light emitting materials with intensity, color and appearance control
  • Ground caustics without need for a physical plane
  • Adjustable IOR
  • Render to external window
  • Highly optimized parallel architecture
  • CPU based


KeyShot Pro includes:
  All KeyShot features plus:

  • Unlimited realtime rendering resolution
  • Unlimited offline rendering resolution
  • Render queue
  • Turntable animation
  • Render in separate process
  • Region rendering